How to Go Anywhere (and Not Get Lost)
How to Go Anywhere (and Not Get Lost)
- Author/Seller
- Not Just Books
- SKU:
- 9781523506347
$30.00
From journalist and adventurer extraordinaire Hans Aschim, here’s a lively and interactive book that gets kids unplugged and out of the house – and teaches them cool navigation techniques to use while hiking, camping, or just exploring the backyard or nearby park.
With lively full-colour illustrations and full-colour photos throughout, How to Go Anywhere (and Not Get Lost) combines fascinating history with fun hands-on activities that bring critical science, geography, and astronomy concepts to life. Readers will discover explorers and the tools they developed through the ages: from the ancient Polynesians who crafted stick charts to learn swell patterns in the water to navigate precise paths through the ocean; to Age of Discovery navigators who used compasses and maps to reach the New World; to the modern-day pilots who wield radar and GPS to soar across continents. Kids will also learn skills like taking their bearings with a compass; finding their way with dead reckoning; and locating their own latitude and longitude.
And best of all: 17 activities – making their own sextant, compass, stick chart, chip log, and more – will turn all young adventurers into young navigators.
With lively full-colour illustrations and full-colour photos throughout, How to Go Anywhere (and Not Get Lost) combines fascinating history with fun hands-on activities that bring critical science, geography, and astronomy concepts to life. Readers will discover explorers and the tools they developed through the ages: from the ancient Polynesians who crafted stick charts to learn swell patterns in the water to navigate precise paths through the ocean; to Age of Discovery navigators who used compasses and maps to reach the New World; to the modern-day pilots who wield radar and GPS to soar across continents. Kids will also learn skills like taking their bearings with a compass; finding their way with dead reckoning; and locating their own latitude and longitude.
And best of all: 17 activities – making their own sextant, compass, stick chart, chip log, and more – will turn all young adventurers into young navigators.